This text looks at game theory and its uses as a tool to enable people to make strategic decisions. The second edition continues to contain a lucid presentation of theory followed by application chapters, therefore emphasising the practical aspects of game theory. The text is divided into five parts allowing the logical selection of material based on teaching needs. *Easy-to-use and accessible organisation of material. *At least one boxed 'side-bar' per chapter, presenting real-world examples from media sources which help to support chapter concepts. *Side-bar boxes also report on experimental/empirical evidence on models discussed in text. *Key theorems and definitions are highlighted.